Logo on colored background

Samuel Hudson

Creative Technologist | Designer | Audio ProducerMultidisciplinary designer and creative technologist with a background in interactive media and digital experiences. I’ve led the development of two highly-rated Video Games, bringing together teams of artists and designers while overseeing all aspects of execution—from systems design and user interaction to implementation and polish in Unreal Engine. With a strong eye for usability and aesthetics, I bridge creative vision with technical delivery, ensuring cohesive, engaging experiences.

Alongside visual and interactive design, I produce original audio using Ableton Live, crafting soundscapes, music, and effects that support emotional tone and narrative flow. My integrated approach to design and sound enhances immersion and helps shape memorable, well-rounded experiences.Bringing together a deep understanding of design, development, and audio, I approach creative work with a holistic mindset and a hands-on attitude. Whether building intuitive interfaces, shaping immersive experiences, or crafting original sound, I’m driven by curiosity, clarity, and the desire to make things that resonate—both visually and emotionally. My multidisciplinary background allows me to adapt across mediums, always aiming to create thoughtful, well-executed work that connects with people.

VFX Showcase - I created the particle simulation and audio, assisted with storyboarding, tracking, final composite and colour grading

01

UnrealEngine

Led the development of two games: a multiplayer team-based arena shooter and a turn-based strategy game. Sole programmer, responsible for the entire codebase of both projects. Directed and managed a team, overseeing design, production, and implementation. While commercial performance was limited, bothgames received high player ratings.

As the sole programmer, I built both projects from the ground up, handling gameplay systems, networking, UI, AI and optimization in Blueprints.

Beyond coding, I led a team of designers and artists, ensuring creative and technical goals were aligned. Both games received strong player ratings, reflecting my ability to deliver polished, engaging experiences. Passionate about crafting thoughtful, immersive games, I thrive on solving complex gameplay challenges.

Unreal Engine - Captures of enemy character, main menu overview and code from various parts of DungeonFell in Unreal Engine 5

02

UI/UX

Have been responsible for the entire UI/UX design and implementation on projects. From initial wireframes to final polish. I focused heavily on clarity, feedback, and flow—designing layouts that allow users to quickly parse information, make meaningful decisions, and stay immersed. Every menu, tooltip, and interaction is built with user experience in mind, ensuring minimal friction and maximum engagement.

I also can handle all UI systems in Unreal Engine using Blueprints and UMG, designing and coding interfaces such as the turn-based combat HUD, contextual tooltips, and progression screens. I also conducted informal player testing to iterate on layout, readability, and input responsiveness—balancing visual appeal with usability. This hands-on, holistic approach allowed me to shape the player's journey from both a design and technical perspective.

UI/UX Showcase - Captures of UI from both Super Squad and DungeonFell

03

Design

I have a strong foundation in digital product and interface design, with experience taking ideas from concept to polished, user-ready visuals. Using tools like Figma, I design intuitive interfaces that emphasize usability, clarity, and visual consistency. Whether working on general design, app flows, or interactive menus, I focus on creating smooth, engaging user experiences through thoughtful layout, clear hierarchies, and accessible design patterns. I'm comfortable designing independently, building full design systems and prototypes that align with both user needs and product goals.

Design Showcase - A collection of both private and commerical tasks

04

Audio

As a music producer and sound designer, I’ve released a wide range of work under the Monikors, Makarii, and Lowlite—spanning genres and showcasing a deep understanding of tone, texture, and atmosphere. I’m highly skilled in sound design, synthesis, and arrangement, with a strong command of Ableton Live as my primary production environment. Beyond composition, I have extensive experience as a mix engineer, shaping clean, impactful mixes that translate across listening environments. Whether creating original music, ambient soundscapes, or in-game audio assets, I approach sound as a powerful tool for emotion, immersion, and identity.

Audio Showcase - Above captures of personal Ableton projects, below are Soundcloud links to some of my public and private work

Samuel Hudson Location: Portsmouth UK Email: samhudson9@hotmail.co.uk

Logo on colored background

SamuelHudson

Creative Technologist | Designer | Audio ProducerMultidisciplinary designer and creative technologist with a background in interactive media and digital experiences. I’ve led the development of two highly-rated Video Games, bringing together teams of artists and designers while overseeing all aspects of execution—from systems design and user interaction to implementation and polish in Unreal Engine. With a strong eye for usability and aesthetics, I bridge creative vision with technical delivery, ensuring cohesive, engaging experiences.

Alongside visual and interactive design, I produce original audio using Ableton Live, crafting soundscapes, music, and effects that support emotional tone and narrative flow. My integrated approach to design and sound enhances immersion and helps shape memorable, well-rounded experiences.Bringing together a deep understanding of design, development, and audio, I approach creative work with a holistic mindset and a hands-on attitude. Whether building intuitive interfaces, shaping immersive experiences, or crafting original sound, I’m driven by curiosity, clarity, and the desire to make things that resonate—both visually and emotionally. My multidisciplinary background allows me to adapt across mediums, always aiming to create thoughtful, well-executed work that connects with people.

VFX Showcase - I created the particle simulation and audio, assisted with storyboarding, tracking, final composite and colour grading

01

UnrealEngine

Led the development of two games: a multiplayer team-based arena shooter and a turn-based strategy game. Sole programmer, responsible for the entire codebase of both projects. Directed and managed a team, overseeing design, production, and implementation. While commercial performance was limited, bothgames received high player ratings.

As the sole programmer, I built both projects from the ground up, handling gameplay systems, networking, UI, AI and optimization in Blueprints.

Beyond coding, I led a team of designers and artists, ensuring creative and technical goals were aligned. Both games received strong player ratings, reflecting my ability to deliver polished, engaging experiences. Passionate about crafting thoughtful, immersive games, I thrive on solving complex gameplay challenges.

Unreal Engine - Captures of enemy character, main menu overview and code from various parts of DungeonFell in Unreal Engine 5

02

UI/UX

Have been responsible for the entire UI/UX design and implementation on projects. From initial wireframes to final polish. I focused heavily on clarity, feedback, and flow—designing layouts that allow users to quickly parse information, make meaningful decisions, and stay immersed. Every menu, tooltip, and interaction is built with user experience in mind, ensuring minimal friction and maximum engagement.

I also can handle all UI systems in Unreal Engine using Blueprints and UMG, designing and coding interfaces such as the turn-based combat HUD, contextual tooltips, and progression screens. I also conducted informal player testing to iterate on layout, readability, and input responsiveness—balancing visual appeal with usability. This hands-on, holistic approach allowed me to shape the player's journey from both a design and technical perspective.

UI/UX Showcase - Captures of UI from both Super Squad and DungeonFell

03

Design

I have a strong foundation in digital product and interface design, with experience taking ideas from concept to polished, user-ready visuals. Using tools like Figma, I design intuitive interfaces that emphasize usability, clarity, and visual consistency. Whether working on general design, app flows, or interactive menus, I focus on creating smooth, engaging user experiences through thoughtful layout, clear hierarchies, and accessible design patterns. I'm comfortable designing independently, building full design systems and prototypes that align with both user needs and product goals.

Design Showcase - A collection of both private and commerical tasks

04

Audio

As a music producer and sound designer, I’ve released a wide range of work under the Monikors, Makarii, and Lowlite—spanning genres and showcasing a deep understanding of tone, texture, and atmosphere. I’m highly skilled in sound design, synthesis, and arrangement, with a strong command of Ableton Live as my primary production environment. Beyond composition, I have extensive experience as a mix engineer, shaping clean, impactful mixes that translate across listening environments. Whether creating original music, ambient soundscapes, or in-game audio assets, I approach sound as a powerful tool for emotion, immersion, and identity.

Audio Showcase - Above captures of personal Ableton projects, below are Soundcloud links to some of my public and private work

Samuel Hudson | Location: Portsmouth UK | Email: samhudson9@hotmail.co.uk

Logo on colored background

SamuelHudson

Creative Technologist | Designer | Audio ProducerMultidisciplinary designer and creative technologist with a background in interactive media and digital experiences. I’ve led the development of two highly-rated Video Games, bringing together teams of artists and designers while overseeing all aspects of execution—from systems design and user interaction to implementation and polish in Unreal Engine. With a strong eye for usability and aesthetics, I bridge creative vision with technical delivery, ensuring cohesive, engaging experiences.

Alongside visual and interactive design, I produce original audio using Ableton Live, crafting soundscapes, music, and effects that support emotional tone and narrative flow. My integrated approach to design and sound enhances immersion and helps shape memorable, well-rounded experiences.Bringing together a deep understanding of design, development, and audio, I approach creative work with a holistic mindset and a hands-on attitude. Whether building intuitive interfaces, shaping immersive experiences, or crafting original sound, I’m driven by curiosity, clarity, and the desire to make things that resonate—both visually and emotionally. My multidisciplinary background allows me to adapt across mediums, always aiming to create thoughtful, well-executed work that connects with people.

VFX Showcase - I created the particle simulation and audio, assisted with storyboarding, tracking, final composite and colour grading

01

UnrealEngine

Led the development of two games: a multiplayer team-based arena shooter and a turn-based strategy game. Sole programmer, responsible for the entire codebase of both projects. Directed and managed a team, overseeing design, production, and implementation. While commercial performance was limited, bothgames received high player ratings.

As the sole programmer, I built both projects from the ground up, handling gameplay systems, networking, UI, AI and optimization in Blueprints.

Beyond coding, I led a team of designers and artists, ensuring creative and technical goals were aligned. Both games received strong player ratings, reflecting my ability to deliver polished, engaging experiences. Passionate about crafting thoughtful, immersive games, I thrive on solving complex gameplay challenges.

Unreal Engine - Captures of enemy character, main menu overview and code from various parts of DungeonFell in Unreal Engine 5

02

UI/UX

Have been responsible for the entire UI/UX design and implementation on projects. From initial wireframes to final polish. I focused heavily on clarity, feedback, and flow—designing layouts that allow users to quickly parse information, make meaningful decisions, and stay immersed. Every menu, tooltip, and interaction is built with user experience in mind, ensuring minimal friction and maximum engagement.

I also can handle all UI systems in Unreal Engine using Blueprints and UMG, designing and coding interfaces such as the turn-based combat HUD, contextual tooltips, and progression screens. I also conducted informal player testing to iterate on layout, readability, and input responsiveness—balancing visual appeal with usability. This hands-on, holistic approach allowed me to shape the player's journey from both a design and technical perspective.

UI/UX Showcase - Captures of UI from both Super Squad and DungeonFell

03

Design

I have a strong foundation in digital product and interface design, with experience taking ideas from concept to polished, user-ready visuals. Using tools like Figma, I design intuitive interfaces that emphasize usability, clarity, and visual consistency. Whether working on general design, app flows, or interactive menus, I focus on creating smooth, engaging user experiences through thoughtful layout, clear hierarchies, and accessible design patterns. I'm comfortable designing independently, building full design systems and prototypes that align with both user needs and product goals.

Design Showcase - A collection of both private and commercial tasks

04

Audio

As a music producer and sound designer, I’ve released a wide range of work under the Monikors, Makarii, and Lowlite—spanning genres and showcasing a deep understanding of tone, texture, and atmosphere. I’m highly skilled in sound design, synthesis, and arrangement, with a strong command of Ableton Live as my primary production environment. Beyond composition, I have extensive experience as a mix engineer, shaping clean, impactful mixes that translate across listening environments. Whether creating original music, ambient soundscapes, or in-game audio assets, I approach sound as a powerful tool for emotion, immersion, and identity.

Audio Showcase - Above captures of personal Ableton projects, below are Soundcloud links to some of my public and private work

Samuel Hudson | Location: Portsmouth UK | Email: samhudson9@hotmail.co.uk